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Mod organizer extracting failed
Mod organizer extracting failed





mod organizer extracting failed mod organizer extracting failed

Instead of removing a single bsa file, you would have to remove dozens or even hundreds of loose files scattered all over the Data directory and sub-directories.

mod organizer extracting failed

What if you then want to un-install a mod? All the mod managers I know of only track files, including loose files, installed by the mods, but they DO NOT track the contents of mod bsa files. But bsa files can hold thousands of meshes, textures, sounds, etc, etc, etc. So, can you count on load order to sort the loose files correctly if you unpack all your bsa's? IF your load order is correct and you un-pack bsa's in exactly that order, yes. Skyrim uses the mesh, or any other resource, from the last place it finds it. If the mesh IS in the Meshes directory, Skyrim will use that mesh in-game. Finally, even if Skyrim found the mesh in both the registered bsa AND the mod bsa, it will look in the Data\Meshes directory to see if a "loose file" mesh exists. Notice: even if the mesh exists in the registered bsa, the one in the mod bsa will "override" it. If there is a bsa file with the same name as an esp file (for instance, MegaSword.esp and MegaSword.bsa), Skyrim will look for the 2-H sword mesh in that bsa and if it finds it, will use that mesh instead. Next, it will look at esp files (mods) in the data directory.

mod organizer extracting failed

First, it looks in the skyrim.ini file for a (registered) bsa file name and If a bsa with that name exists in the Data directory, it will automatically open that bsa file and get the mesh. Skyrim looks in three places to find that mesh. Let's say Skyrim is trying to decide which mesh to load for a 2-H sword. Unpacking all your bsa's to loose files (directories) WILL NOT allow load order to sort them. I have to ask, though why do you even want to unpack a bsa file? Mod authors understand load orders and bsa/loose file priorities and package their mods to work in a specific manner. First, I don't use that mod manager so I am unaware of how/why it would unpack a bsa file.







Mod organizer extracting failed